Tyrants of the Underdark (2016)
Temps de jeu: 60
Age min.: 14
Joueurs: 2 - 4
Editeur: Heidelberger Spieleverlag, Kronos Games (Krogam), Wizards of the Coast, Gale Force Nine, LLC
Concepteurs: Peter Lee, Rodney Thompson, Andrew Veen
Artistes: Marc Sasso, Steve Ellis (I), Todd Harris, Daren Bader, Carlos Nunez de Castro Torres, Jesper Ejsing, Conceptopolis, Alex Aparin, Jacob Masbruch, Arnie Swekel, Craig J. Spearing, Jason Juta, Eric Belisle, Lars Grant-West, Jason Engle, Héctor Ortiz, John-Paul Balmet, Bryan Syme, Tomasz Jedruszek, Howard Lyon, Francis Tsai, Milivoj Ceran, Vance Kovacs, Ilich Henriquez, Marco Nelor, Richard Whitters, Guido Kuip, Julie Dillon, Ben Wootten, Ralph Horsley, Olga Drebas, Damien Mammoliti, Klaus Pillon (I), Eva Widermann, Katie Dillon, Sławomir Maniak, Kieran Yanner, Stephen Tappin, Emily Fiegenschuh, Tyler Jacobson, Adam Paquette, Tyler Walpole, James Zhang, William O'Connor, Claudio Pozas, Rob Alexander, Matias Tapia, Sam Burley, Jim Nelson, Wayne England, Raymond Swanland, Rick Hershey, Aaron J. Riley, McLean Kendree, Ryan Pancoast, Brian Hagan, Marcel Mercado
Mécaniques: Deck, Bag, and Pool Building, Take That, Connections, Area Majority / Influence, Delayed Purchase, Variable Set-up, Zone of Control
Age min.: 14
Joueurs: 2 - 4
Editeur: Heidelberger Spieleverlag, Kronos Games (Krogam), Wizards of the Coast, Gale Force Nine, LLC
Concepteurs: Peter Lee, Rodney Thompson, Andrew Veen
Artistes: Marc Sasso, Steve Ellis (I), Todd Harris, Daren Bader, Carlos Nunez de Castro Torres, Jesper Ejsing, Conceptopolis, Alex Aparin, Jacob Masbruch, Arnie Swekel, Craig J. Spearing, Jason Juta, Eric Belisle, Lars Grant-West, Jason Engle, Héctor Ortiz, John-Paul Balmet, Bryan Syme, Tomasz Jedruszek, Howard Lyon, Francis Tsai, Milivoj Ceran, Vance Kovacs, Ilich Henriquez, Marco Nelor, Richard Whitters, Guido Kuip, Julie Dillon, Ben Wootten, Ralph Horsley, Olga Drebas, Damien Mammoliti, Klaus Pillon (I), Eva Widermann, Katie Dillon, Sławomir Maniak, Kieran Yanner, Stephen Tappin, Emily Fiegenschuh, Tyler Jacobson, Adam Paquette, Tyler Walpole, James Zhang, William O'Connor, Claudio Pozas, Rob Alexander, Matias Tapia, Sam Burley, Jim Nelson, Wayne England, Raymond Swanland, Rick Hershey, Aaron J. Riley, McLean Kendree, Ryan Pancoast, Brian Hagan, Marcel Mercado
Mécaniques: Deck, Bag, and Pool Building, Take That, Connections, Area Majority / Influence, Delayed Purchase, Variable Set-up, Zone of Control
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816